Thirteen years on stage
35+ engagements · 2010 → 2023 · ongoing 2024-25. Topics span immersive learning, virtual reality training, serious games, gamification, and the impact of AI on learning & development.
2023 — AI era
How AI & Machine Learning Is Impacting Learning and DevelopmentWebinar
How AI and Machine Learning Are Impacting L&DAssociation of Talent Development — Cincinnati
Create a Course with All-New Adobe CaptivateAdobe Learning Summit — Adobe
2020 — 2022
Tracking, Measuring & Evaluating Employee TrainingA Closer Look at Designing Digitally's Evaluation Strategies · 2022
How to Track and Measure Your Employee Training ResultsWebinar · 2021
Creating Effective Online Learning for a Remote WorkforceInstructor-Led Training Conversion — Webinar · 2021
How to Justify the Cost of Employee Training and Establish Your BudgetWebinar Recording · 2021
Developing Award-Winning Compliance eLearningCase Study Webinar — Designing Digitally · 2021
Create Game Mechanics with Adobe CaptivateAdobe eLearning World Conference · 2020
Impact of COVID-19 on Learning & DevelopmentWebinar · 2020
Best Practices in Using Microlearning for Corporate TrainingWebinar · 2020
Best Practices for Converting from ILT to eLearningWebinar · 2020
2018 — 2019 · VR training wave
Best Practices for Game-Based LearningTraining Magazine Conference · 2019
Best Practices for Developing, Implementing & Supporting Serious GamesLearning Solutions Conference & Expo · 2019
VR Case Studies, Trends, Benefits, and What the Future HoldsThe Learning Development Community · 2019
Defining Game-Based Learning and Applying It to Your Corporate TrainingConference Session · 2019
How Virtual Reality Is Changing the Corporate Learning LandscapeConference Session · 2019
Virtual Reality in the WorkplaceVR Webinar · 2019
How Virtual Reality Is Changing Learning and TrainingDevLearn Conference · 2018
Gamification vs. Game-Based LearningDomino Conference · 2018
Federal Student Aid Mobile Learning Application — Case StudyWebinar · 2018
2015 — 2017
Immersive Learning and the Future of Workplace LearningFocusOn Learning · 2017
Serious Game Secrets — Best Practices for Company GamesFocusOn Learning · 2017
The Role of Higher Education in L&DThe Learning & Development Community · 2017
Inside the Making of a Serious GameLearning Solutions Conference & Expo · 2016
Serious Game Secrets: What, Why, Where, How, Who Cares?Games & Gamification Summit · 2016
Q&A with Gaming GurusGames & Gamification Summit · 2016
Secrets of Effective Serious Games and Gamification ApproachesDevLearn · 2016
Serious Games Best Practices in Enterprise LearningTraining Magazine Conference · 2015
2010 — 2014 · Early virtual worlds
Today's Campus Interview — Gamification of TrainingDevLearn Conference · 2014
Using Virtual Worlds to Enhance LearningKeynoteVirtual Worlds Best Practices in Education · 2014
Gamification vs. Game-Based LearningDevLearn Conference & Expo · 2013
Approaching Training for Generations Entering the WorkforceVirtual Worlds Best Practices in Education Conference · 2012
Blended Learning Best Practices in Virtual WorldsAir Force Research Laboratory — WPAFB · 2011
Inside The Virtual Avatars StudioRockcliffe University Consortium · 2010
2024–25: continuing to speak, present and share — ongoing engagements. Inquire for details and availability.
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